Using the Trax Editor to save and apply animations to a Character Set
Using Rigid Bodies and Particles
Using the Trax Editor to save and apply animations to a Character Set
Using Rigid Bodies and Particles
Using Driven Keys to create an automatic door
Using Driven Keys to create a revolving door
Walk animation of Gunter – Side View
Walk animation of Gunter – Front View
Walk animation of Gunter – 3D
Using constraints to create relationships between objects
Basic skinning
Modifying existing skin
Simple keyframing
Using global illumination (specifically, Final Gather)
Playing with depth of field in camera settings
Using mental ray and various lighting techniques, such as image based lighting.
UV mapping with PSD network.
Modelling clown fish from reference images
Source Files
Video showing cutting between cameras
Basic texture and bump mapping.
Basic UV mapping.
Creating cookie cutters using NURBS
Creating a beer mug by revolving a curve, then applying a new material to colour it
Playing with material transparency